May 30, 2010

comatose girl's spirit leaves her body

A girl gets into a horrible accident, and ends up in a coma. The accident was so bad that her spirit left her body. She comes back to the place where she lived all her life, and tries to fit in. All the children (and teenagers, everyone younger then twenty) can see her, and interact with her. Until, someone finds out her secret. Kids who are disbelievers go to check out if it's true.

Once anyone goes to visit her in the hospital, they forget all about her and can no longer see her spirit. Soon, almost everyone has forgotten her, accept a few close friends, who promise never to forget her. But it gets harder and harder for them. Finally they decide to see if there is a way to bring her back, and they start doing research.

I was thinking at the end, the girl thanks her friends and then disappears, allowing them to forget about her while still remaining somewhere deep in their hearts.

AAP by Aviechan

May 25, 2010

on the trail of the old hag (fairy tale parody)

This is a fairy tale parody.

I don't know if anyone else has noticed this, but a lot of fairy tales seem to include an old lady that puts curses on people. Sometimes there are two sisters, and one gets a blessing and the other gets a curse, but there are other variations too. So in this story, the MC is a detective who has been hired to track down this old lady who has been going around cursing people.

AAP by KeikoCharna

May 20, 2010

they don't want to be rescued

MMC is a jaded, cynical mercenary traveling home after a war. On the way, he stumbles upon a highway robbery in progress - a group of bandits in service to the kingdom's tyrannical ruler are trying to kidnap a very wealthy lady (the FMC) and her companions. Since the lady's bodyguards appear to be all but useless, practically tripping over their own swords, the hero steps in and dispatches the bandits. He then decides to accompany the lady to her destination in order to protect her, because he doesn't trust her hired guards, and it would go against his oath to leave a defenseless lady unprotected.

Little does he know, the "lady" is far from helpless, having trained in fighting and weapons work her entire life. Her "companions" are a trio of highly-skilled assassins, and the ineffectual "bodyguards" are former members of the king's personal guard who were exiled from the kingdom when they spoke out against the cruel king. The kidnap attempt the hero just foiled was actually the group's attempt to get close to the king, in order to kill him.

Of course, they can't tell the hero any of this, because they don't know if they can trust him, so the hero finds himself protecting a group of people who don't want (or need) his help.

Optional backstory: The king had been kidnapping children to take for his own purposes, and the FMC's older sister was one of those children. So, she grew up her entire life with the knowledge that the king had ripped their family apart, and training so that she could one day get her sister back.

AAP by Sara Wolfe

May 15, 2010

ordinary man is trapped in a mirror

An ordinary man is trapped in a mirror in a tower in an alternate world, ageless. He is cursed there, stranded, until someone can free him. However, if the mirror shatters, he dies and all hope to save him is lost. It's a rather boring thing, because who would want to save a /regular/ person from a tower, much less a /man/?

Two adventurous sisters are walking through the woods when they come across what appears to be a really old, really tall tree. But it's actually the tower that has been overgrown after hundreds or thousands of years. (The tower is still protected by magic from the witch who cast the spell in the first place, which is a sign that she is still alive and can maybe reverse the curse.) They climb the tower and find the empty room filled with mirrors. /What do you think should happen next?/

AAP by Octoba

May 10, 2010

teen stuck with an imp

This is a bit of a humourous plot to have some fun with.

You have Ernie, he's about 18, lives in his mum's basement. His mum is obsessed with cats, cat models, stuffed animals, very typical fussy mum with flowery dresses etc. No dad, he divorced mum.

Ernie has been slowly learning all about the dark arts focusing on blood magicks and dealing with demons. It opens with Ernie in the basement, he's spent 2 days researching and preparing for the big ritual. He's in the middle of it, has put his blood into the seal and is muttering the words of the ancient language, when his mum calls him up for dinner! In a typical huffy teen way he goes to eat dinner.

He then comes back down to find an imp has trashed his room and is now sitting on his bed flicking through the channels on his tv. It turns out he'd opened the gap to the void with his seal and out came the imp. Now Ernie's stuck with the imp but the only way he can make said imp do as he's told is to use his full name. Imp's full name is something absurd like Ez'vein-morkanith-delb'grithadabl-tierna'reitha.

AAP by Fyreheart

May 5, 2010

Pawn (the chess and card fanatic MC)

MMC is a guy who is an absolute chess and card fanatic. He can beat anyone at chess with only a few simple moves and he can do all kinds of different tricks and illusions with his many limited edition card decks. However, one day he begins to notice something odd happening with his chess sets and card decks. It appears that almost every time he wins at chess, all the pieces are in the exact same spots and even one time, when he drops them on the ground by accident, they all land on the board in those positions. Every time, it is the king, queen, bishop, and a single pawn set off on their own in the middle. The rest are either captured or (in the case where he dropped the chess set) fallen on their sides around them.

And his cards -- the royals in his decks, especially one in particular, seem to be taking very life-like faces. The jacks in every deck rather resemble himself. And the jokers in each deck stare back at him with mysterious, chilling faces, and even once, he could have sworn that the eyes had moved and stared at him in a sinister, mocking way. What is happening to his chess pieces and cards? MC Googles these things for lack of any other form of action to take and discovers that there is a very ancient prophecy in which four major figures play a role. A King, a Queen, a Bishop, a Pawn. A King, a Queen, a Joker, a Jack. A President, a First Lady, a shifty Ambassador, a young school boy who only ever wanted to just play chess and cards.

AAP by avidfantasywriter